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Flash : Jojo & Albert 4: The other types of animation
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Rémy Sergent

Rotation Movements

Remember that every image has an axis, or a registration point (denoted by a cross visible in the library), which represents the centre of gravity. In our example, it is this axis which follows the motion curve.

The axis also allows rotation movements to be generated. You simply need to place the axis on the desired point of the image and to call on the Rotation tool.

To make Jojo rotate you can, for instance, position the registration point on his head (which then stays fixed while the body will rotate) or on his feet (in which case it is the feet that will stay fixed).



Figure 4: The axis of an image is essential to its movements