Flash : Jojo & Albert 3: Your first animation
Rémy Sergent
Placing Jojo on the Stage
In this workshop, we will guide you through the process of animating Jojo. Animating a library item can be broken down into
the following steps:
- place the symbol on the stage

- position the item on the stage

- assign a property to the image

- define the animation length by creating a keyframe

- move a frame

This first step is simple. We will begin by placing "jojo1" on the stage:
- Display the library and select Jojo. He appears in the library preview area.

- Click in this area while holding down the button.

- Then drag our component anywhere onto the stage.

As there is no other layer, Jojo is automatically positioned on "Layer 1".

Figure 1: Drag Jojo onto the stage.
- Rename the layer to give it a descriptive name. For this purpose, double-click on "Layer 1" in the timeline and type in a
new name; we are using "jojo 1".
